Expansion Core Alpha 0.8.0 Patch Notes


NEW BUILD! Alpha 0.8.0 Patch Notes:

Major Features:
- A Whole New World (Don't you dare close your eyes): I've taken the old world and threw it straight into the trash. It was poorly optimized, World Composition wasn't working in my multiplayer tests, and in general it wasn't going to make it to the final version. I've replaced it with an even less optimized, generally worse map with infinitely more potential. To make up for the lack of polish, I've added a few more HUBs, some new locations, and a much more well structured flow of gameplay. Don't worry about your old saves, I've put in a system to teleport you and your bots to the nearest HUB or the world spawn on loading in!

New Features:
- Added distance culling to all of the resources to improve performance.
- Made the clouds and sky less glitchy looking.
- Changed a lot of the colors of the sky lights to match the new look.
- Added a custom night skybox that spins and looks pretty.
- Added the hardened spine and the unstable spine drops from the Sprinter enemy type.
- Added Save Version checking for better versioning support.
- Added some super glitchy, super not ready multiplayer buttons for mostly internal testing, but if you want to try it out, it only works in the tutorial room... so that's fun...

Bug Fixes:
- Fixed a bug where if you closed the mobile base while standing on it, it could launch you thousands of meters in the blink of an eye. (RIP speedrun strats)
- Fixed a slew of issues where allies would follow/not follow at specific times, especially after death
- For sure fixed the visual issue where when respawning the screen would infinitely glitch out
- Fixed an issue where allies inventories would be reset to a previous state when repairing them
- Fixed an issue that was allowing the player to tell crouched/set up allies to follow them
- Fixed an issue that allowed turret bots to follow the player while set up after being repaired from death

Behind the scenes:
- Still in the very early stages of multiplayer. I've worked hard to make sure my codebase is somewhat compatible with multiplayer, but the only thing that's really busted is... basically all of the HUD... So it's still a ways away.

Files

expansion-core-windows-alpha.zip 465 MB
Version 20 Sep 07, 2021

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