Expansion Core Alpha 0.10.1 Patch Notes
NEW BUILD! Alpha 0.10.0 Patch Notes:
Lots of new features since the last patch notes, so I'll try to keep it as brief as possible.
Major Features:
- Tier 2 Mobile base: Added in the T2 Mobile Base and replaced the placeholder. It should work, even if you had a different kind of MB.
- Blast Furnace: Added a new structure to convert iron and coal into Steel, the next tier of resource
- Refinery: Added a new structure that can take two energy fragments and combine them into a crystal shard!
- Save Slots Update: You can now Delete old saves as well as make new save slots in game. The UI still is a bit funky, but it works at least now!
- Enemy balance: Enemies now can spawn at a wider range of sizes as well as deal more damage in general. Also made it so that enemies can drop more items based on their size as well.
- Reworked the Quest System: Fully remade the structure of quests behind the scenes. It will be much simpler for me to add new quests, plus I've extended the quest line up until learning how to trade/research.
New Features:
- Steel Tools: A new tier of tools to go along with the blast furnace update
- Copper Armor: A new tier of armor for more health benefits
- Frostbark: Added a new tree that grows in the mountains, choppable by steel. Not too functional except for it's sell value
- Player placed beacons: Now renamable and scrappable
- Storm Update: The Storm should now be more balanced, look a little nicer, and now it throws rocks at you if you're close.
- Enemy Cross Aggro: Enemies will now alert their nearby friends to attack the player if attacked first.
Bug Fixes:
- Fixed a bug that was making beacon names reset incorrectly
- Fixed some old item descriptions
- Fixed the collision/pathing of some of the structures in the world for better pathing
- Fixed some issues with the Storm's movement patterns and the spawn rate of Leapers
- Fixed an issue where Allies wouldn't attack tall creatures (Very apparent in the Scorched Mother)
- Fixed the tutorial room's lighting
- Disabled auto-saving during events
Behind the scenes:
- Development slowed down due to vacation time (I know right, turns out you can't work on something in every spare minute of time without getting burnt out! Who knew?) as well as Ludum Dare 49! I was able to get this patch out due to the complaints I got from my Dad about his blueprints never being saved
Files
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Expansion Core
A Nomadic Robot Survival Game (In development)
Status | In development |
Author | CandleBird |
Genre | Survival, Adventure, Role Playing |
Tags | Crafting, First-Person, Low-poly, nomadic, Robots, Singleplayer, Unreal Engine |
Languages | English |
More posts
- Expansion Core Beta Demo 0.19Jul 31, 2022
- Expansion Core Beta Candidate 0.15 Patch NotesJul 19, 2022
- Expansion Core Beta Candidate 0.14 Patch NotesJul 13, 2022
- Expansion Core Beta Candidate 0.13 Patch NotesJul 04, 2022
- Expansion Core Beta Candidate 0.12 Patch NotesJun 10, 2022
- Expansion Core Beta Candidate 0.11 Patch NotesJun 02, 2022
- Expansion Core Beta Candidate 0.10 Patch NotesMay 31, 2022
- Expansion Core Beta Candidate 0.9 Patch NotesMay 20, 2022
- Expansion Core Beta Candidate 0.8 Patch NotesMay 13, 2022
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