Expansion Core Alpha 0.11.0 Patch Notes


NEW BUILD! Alpha 0.11.0 Patch Notes:
After a wonderful round of Alpha testing, there's plenty of changes and bug fixes to chew through. I've solved almost all of the bug reports and started tackling new features, but the game's in a pretty solid place right now. I'm excited to see feedback for this build!

Major Features:
- World retexture: I've spent a lot of time during this update redoing all of the landscape textures. They should no longer have areas of overlapping textures and overall should be more efficient in terms of performance.
- More Quests: I've extended and modified the quest line to better show all of the current features in the game. There's still some steps missing, but for now it covers everything that it needs to.
- Tooltips: I've replaced all of the tiny text on items and blueprints with a hoverable tooltip. This cleans up a lot of the game's UI and makes everything much more readable.

New Features:
- Updated items to use a hitbox rather than a sphere collider for picking items up. This should make picking up items from a stack much easier.
- First person animations have been reworked to better retrigger, making having high attack speed actually work.
- Standing torch now has a small menu so that the player can scrap it.
- Added a text prompt above the player's health to show the player if they're in a protection sphere or not.
- Lowered the accuracy of spitter enemies because they were a little too accurate when the player was moving.
- Lowered the opacity of the Mobile Base's protection sphere. It's not really needed anymore since I added the text prompt for protection.

Bug Fixes:
- Removed the Multiplayer buttons since the Multiplayer system doesn't work at all
- Fixed the tutorial area's landscape due to it's low quality
- Small cargo pod now takes damage (there was an issue with the hitboxes)
- Fixed a slew of issues pertaining to dying during the quest line and HUB events
- Fixed an issue where completing two quests in a row had a chance of breaking the entire quest line
- Player items are now invisible when viewing the player from third person
- Ally and enemy aggro has been reworked again to better handle neutral creatures turning aggressive
- Moved the pause menu buttons around and moved the Show FPS button into the video menu
- Ally move to animation now only plays when within reach

Behind the scenes:
- It's almost time for the Beta! I'm just cleaning up some of the new features as well as extending the story to better cover all of the current content. I'm about half way through the Alpha feedback/requests, so it shouldn't be too much longer!

Files

expansion-core-windows-alpha.zip 465 MB
Version 29 Feb 05, 2022

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