Expansion Core Beta Candidate 0.6 Patch Notes


NEW BUILD! Beta Candidate 0.6 Patch Notes:
Fourth week in a row that I've put out a patch! I'm on a roll! This one has a bunch of changes to how allies can be commanded! You can hold 'F' to see the new radial menu in BOTH the first person AND the map camera mode. That means that this game is now kinda a hybrid of an RTS and FPS survival game, which is cool. I've been wanting to do this ever since I first came up with the game idea years ago.

Major Features:
- Ally Control Update: Hold "F" to pull up the radial control menu.

Center (Cancels), Up (Move to location), Right (All Follow), Down (Move to and Hold), Left (Stop Following).
- You can also access these same controls when using the map camera by pressing "M". When in the map mode, you can also left click allies to make them follow you and right click to move them to a location.
- The move to command has also been updated for both Axe bots and Miner bots to make them automatically start gathering if you tell them to move to a suitable resource (AKA telling a mining bot to move to a copper mine will make it set up when it reaches the destination).

New Features:
- Large Storage Bot: I finally added one of the big bots that I've been wanting to add! This guy is huge and stores a bunch. Simple as that.
- All allies and enemies have switched from using capsule collisions to physics hitboxes! That means no more awkward aiming at empty spaces between allies legs, as well as more responsive hits on enemies! This one took a while to do, but I think it will be worth it for sure.

Bug Fixes:
- Tier 1 and 2 Mobile Base animations for crouching/standing up are now fixed
- Enemies/Allies now account for the size of their pawns so that they can attack large/small enemies without issue
- More fixes to the Axe bot code so that they hopefully get stuck less
- Fixed a lot of minor navmesh generation issues, particularly around trees and structures
- Transfer bots were broken, (either before this build, or last build), when trying to transfer between structures. This should be fixed now
- Fixed an issue where blueprints couldn't be accessed from certain angles
- Removed the EXP text because it is no longer used

Files

expansion-core-windows-alpha.zip 465 MB
Version 37 May 02, 2022

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Comments

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Very fun and interesting, played for 4 builds now and very excited for whats to come